Lumen
Lasers burn across a dark lab. Drag mirrors and splitters into their path and turn them until every target glows with exactly the colour it asks for.
How to play
- Drag a gold-framed piece to any empty floor tile to move it. Drop it on another movable piece to swap them. Tap a piece to turn it a quarter turn.
- Mirrors bounce a beam 90°. Splitters (dashed glass) bounce half the beam and let the other half through.
- Pivots sit on a round base: they turn but can't be moved. Grey pieces are bolted down.
- Targets show the colour they need around their ring. Red and blue make magenta, red and green make yellow, green and blue make cyan, and all three make white. A target fed the wrong mix stays dark.
- Walls stop beams. Glass lets beams through but nothing can stand on it. A coloured gate only lets its own colour pass.
- Every move counts: a drag, a swap or a turn. Solve in par moves for ★★★, within par + 3 for ★★, any solve earns ★.
- Undo takes back a move and Restart resets the level. Levels open one after another; your stars stay in this browser only.
- Keyboard: arrow keys move the cursor, Enter or Space picks up and drops a piece, X turns it, U or Backspace undoes, R restarts, P pauses, L opens levels, N goes to the next level, Esc cancels.
Level: —
Moves: 0
Par: —
Time: 0:00
Stars: 0
Pick a level to begin.
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Targets 0/0
Paused · tap to resume
★★★